Welcome

About

The A.R.T Mobile Lab is a research initiative of the Banff New Media Institute at The Banff Centre. The lab was created in 2005 to enable research into mobile and location-based media design, art, technology and cultures of use. In particular, we focus on media created for outdoor spaces and communities and innovative technologies, interactions, and experiences designed for remote locations from cultural heritage sites and wilderness areas to urban parks. Our primary activities include technical R&D (mainly software development for mobile devices), content creation, design research, participant ethnography and audience evaluation, and mobile media outreach and training.

News

Interview with Mobile Lab Lead Researcher Angus Leech in Maisonneuve Magazine

Tadzio Richards writes about the Slow movement that is (slowly) taking the world (and Calgary) by storm.

http://maisonneuve.org/pressroom/article/2009/aug/28/whoa-calgary/

EasyMap Project underway

The Mobile Lab team is once again busily working on a locative media/mobile learning project. We have partnered with Learning Through The Arts and Four Bow Valley schools on the EasyMap project, which will see the creation of a locative mobile mapping system with an easy-to-use Graphic User Interface (GUI) to be used by students out in the wide world, collecting data (in the form of photos, text, audio and video files) and mapping it. When the pilot project phase is complete (late summer 2010), we will be releasing the system into the realm of open source, allowing community groups, developers and anyone else to make their own maps and (hopefully) make the system available for a wide variety of mobile platforms!

More to come on this exciting project as things come together in the new year!

Tracklines Video now available!

Whether you're unable to get out in the wilds of Banff National Park's Hoodoo trail or looking to relive those happy hours spent learning about the natural history of our beautiful backyard, this video about the A.R.T. Mobile Lab's Tracklines project is now here. It's also available in the Tracklines section of the website. Happy Trails!

Mobile Lab Open House / Guided GPS Walking Tours

As part of Alberta Arts Days we invite Albertans to discovering a behind-the-scenes look at the ART mobile Lab by coming along to the open house at the Banff Centre and to gain first hand experiencing using guided GPS walking tours around Banff.
Open house: The open house will have members of the public dropping by to take a behind the scenes look at our growing research program. Guests will see how the BNMI’s research into mobile media extends from the lab to the streets of Banff to the great outdoors.
GPS Walking tours
Voices in the Forest: Created by artist Julie Meyers, this is an audio tour of the Hoodoo’s trail situated close to the Banff Centre. The tour invites you to experience the riverside woods from a child’s point of view. A combination of fact and fiction, these stories were collected and scripted with help from the kindergarten children at Banff Elementary School.
The Banff Mobile History Tour: A locative audio tour of the colourful history of downtown Banff, fresh from the imaginations of Grade 7 Social students from Banff Community High School.
For more information on Alberta Arts Days follow this link http://culture.alberta.ca/artsdays/events/eventlisting.aspx?City=21
For more information on the Banff Centre open day follow this link
http://www.banffcentre.ca/events/alberta-arts-days/

Summer Engineering Internship

Rolling in Banff is a mobile game which uses GPS to locate the player’s position in real life when standing in the grounds of the Banff Centre. On the mobile phone screen the player will see a map of the Banff Centre and their position on it. On the Banff Centre map there is a virtual ball and hole. The aim of the game is to walk or run towards the virtual ball and hit it into the hole. The speed or direction of the ball is determined by the speed and direction of the player when they hit the ball. The speed of the player is displayed on the bottom left of the screen. At first the ball is at a specified location quite near the hole which means the player can hit the ball into the hole easily and this gives them a good idea of how the game works. After this the ball will randomly generate anywhere on the map. There is a time limit for hitting the ball which means the player has ten minutes to run to the ball. Every time the ball is hit; one extra minute will be added to the time out. After time is out one life will be lost and the location of the ball will be regenerated. The lives are shown on the top left of the screen. At the start of the game the player has three lives. The game will ends when all lives are lost. During the game there are other virtual icons on the map which the player can eat. The status of the icon will be displayed on the right bottom of the game screen when the player reaches it on the map.
The Rolling in Banff game will run on any mobile phone which supports JSR-179 which is a locative Java library of code for mobile phone software design. The game currently only uses the map of the Banff Centre. There are two versions of the game, one for the non-touch screen and one if for a touch screen device.
This is what Evan and Lam said about how they came up with the idea for the game and how they would like to develop the game in the future.

“We were working in the mobile lab in the Banff Centre. Mobiles are popular devices nowadays and they are more than communication devices. GPS, camera and music players are added as well as a cell phone. Therefore, they have a lot of potential for developing. After we saw the pervious projects in the Mobile Lab, we decide to develop an application using the GPS. We think we can do something to interact with users with the GPS devices. When hiking around Banff we came up with the idea. We want to encourage people to explore more in Banff so we developed a game to bring players to somewhere they may have never been before.
It was our first time developing a mobile application with a GPS. We read many documents and examples about the J2ME programming and the usage of the GPS device. To build up our own source code, we tried to use the J2ME location library and found it hard to deal with the new programming tool and devices. With the ART Mobile Lab’s help and after reading some examples and open source code, we developed the base system of our game. Then, we tried to learn more about how to develop the Graphic User Interface. The J2ME Graphic system is a little bit different from Java SE which we learnt before. Therefore, we needed to take some time to get familiar with it. After building all the pieces for the game, we started to develop the multi-player game which is another new milepost for the project.
In the future, we would like to improve the graphic user interface of the game. Maybe a quick tutorial or some guides can be added to the game so that the user can be more familiar with the game at the start. Also, we would like to develop the game map for more game location or find some method to let users play the game in more places about the world. For the multi-player game, it is not so mature. We may improve capacity of the application on the server side. We hope that the sever side can be used to hold multi games at the same time and client can connect to the server and watch different games from their home.”
Evan and Lam now hope to make the source code for the game available on the internet to enable other developers who wish to develop the game further an opportunity to do so. Until the game is available on-line, players can experience the game at the ART Mobile Lab and we also have the source code here for any developers interested in advancing the game. Evan and Lam are now back in Hong Kong continuing their final year studies of their degrees. ART Mobile Lab would like to thank them for their valuable contribution and wish them every success for their future.

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